Language Learning in Virtual World
The use of new technologies brought more virtuality to our
life. Next to the real world there exists a virtual world which allows us do
everything that we can do in our real life. As an example of virtual world I
would like to speak about Second life. Second Life is an online 3D virtual
world. Users choose an online identity - an "avatar" - to represent
themselves within the Second Life community. The avatar can walk, run, dance
and fly in the virtual world, and can also communicate with other avatars using
chat and instant messaging.
There are different articles that
discuss the language learning in second life.
Calongne, for instance, in the article “Learning in a Virtual World” claims
that in order to have successful language learning in Second Life, it is very crucial to have the required technology,
tools, engagement, course structure, feedback and a good orientation to use the
tool. Second life gives us opportunity to create a safe learning
environment. It is known that fear and hesitance are barriers in successful
learning, and in the virtual world learners should know that it is ok to make
mistakes and that they are required to actively participate in learning process.
It is known that Ss best learn from mistakes and rarely forget them. So these
mistakes are great opportunities for learning. Language learning in second life
has focus on interaction. This method, surely does not replace traditional way
of teaching, but it does offer additional ways of making students show what
they know and especially how they can apply this knowledge.
One of the problems that I consider very important in the use of
Second life is that this way of learning requires a lot of time spent on other
things than learning. The problems in downloading or installing the program may
take some students’ time and discourage them to go on working with it. Besides,
in second life there are so many interesting places to go and things to try that
may disturb language learners. To solve this problem a synchronous class
session organized and monitored by the teacher may be the best solution. So,
first of all, language teachers should be “experts” in using second life for
learning purposes, and in this case, they may very successfully complement
their traditional language classrooms with new interactive way of teaching.
References
1. M. Calongne 2008, Learning in a Virtual World, Educational Frontiers, Educause.
2. secondlife.com
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